![]() ![]() in the same way as Stage 0-1! This does not occur when the stage is accessed from any other World, and may suggest this stage was originally intended to be played from World 9, possibly being an early version of Stage 9-5 (which in the final game is a more arcade-accurate version of 25m).Ī near-barren stage that takes up the remaining stage ID slots. The stage starts immediately without Pauline's (misplaced) cry for help, and if the stage is completed Donkey Kong actually reacts to Mario reaching him. Interestingly, if the same stage is accessed from World 9 (by using the Game Genie codes above, but using a saved game that has already reached World 9 and entering a World 9 stage with these codes enabled), certain behavior differs. ![]() The layout is from Stage 0-1 (25m), but the level graphics are from Stage 9-5. In stage 67 the two Rappies move faster.Īn odd hybrid of stages. It displays how many times in the game you've hit an object while doing a handstand. The first is the Rappy enemy circling the middle platform. Identical to Stage 9-9, with two exceptions. To actually play the stage, be sure to die on Stage 1-1 once before turning on the codes. ![]() Game Genie codes 3E4-F3D-081 ?4-F4D-4CE 004-F5D-C49 (where "?" is one of the below IDs) will send you to that stage when you try to enter Stage 1-1. Selecting it effectively freezes the game. This stage option appears directly after the 9-5 option. ![]()
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